Projects

Projects & proof

The featured case study is a real client Nuxt 3 website — Paul Petruzzi Criminal Defense. That write-up is the best place to see how I handle structure, SEO, and delivery end to end. Everything else here is personal work: experiments, coursework, and learning projects, each labelled so expectations stay clear. The list updates as I ship new pieces.

FeaturedLive

Paul Petruzzi — Criminal Defense

A credibility-led criminal defense website — Nuxt 3, structured services, SEO-aware architecture, and a premium professional presentation.

  • Nuxt 3
  • Vue 3
  • TypeScript
  • LESS
  • SEO / metadata

Role: Lead frontend & structure

Exploration

SEO & content architecture (personal)

Long-form write-up: information architecture as SEO, page intent and URLs, semantic headings, Nuxt route metadata, internal linking, cannibalization, honest limits, and how this shows up in real builds.

  • Nuxt
  • Semantic HTML
  • Metadata

Role: Solo

In progress

Unreal Engine 5 — environments & systems

Full write-up: ARK-style survival prototype in UE5.7 — main & satellite islands, foliage/shadow tuning, water, hybrid harvesting, FP/TP camera, materials, and roadmap (inventory, animation pipeline, biomes).

  • Unreal Engine 5.7
  • Blueprints
  • Landscape & foliage

Role: Developer / designer

Exploration

Low poly survival — Unity

Full write-up: low-poly survival prototype — harvesting (trees, bushes, stones), static-to-dynamic pipeline (LpsMakeDynamic / LpsKeepSeparate), raycast interaction, procedural terrain tool, and roadmap toward inventory & crafting.

  • Unity
  • C#
  • Low-poly 3D

Role: Solo developer

Have a project in mind?

If you need a Nuxt/Vue frontend, structured content, or a credible redesign — reach out with a short brief.